Room material sources — Poly Haven, CC0-1.0 Rough Linen Rico Cilliers (processing), colormass (photography) https://polyhaven.com/a/rough_linen Used: 1K OpenGL normal, roughness and ambient occlusion maps. The game retains its own upholstery colors. Wood Floor Dimitrios Savva https://polyhaven.com/a/wood_floor Used: 1K diffuse, OpenGL normal, roughness and ambient occlusion maps. Published physical tile width: 1.7 m. License: https://polyhaven.com/license CC0 deed: https://creativecommons.org/publicdomain/zero/1.0/ Per-file URLs, sizes and SHA-256 hashes are recorded in sources.json. Imported with character-production/source/import-room-materials.ps1. Leafy Grass Charlotte Baglioni https://polyhaven.com/a/leafy_grass Used: 1K diffuse, OpenGL normal and roughness maps; 2 m source tile. License: CC0-1.0