Shared studio resident — work in progress, not a final art approval. Current file: studio-resident-d212daa20a573101.glb SHA-256: d212daa20a573101e51fb6c76f97c73451be5fe706fa008936464b6675784559 Current waves, root fans, scalp part, garment fit, face finishing and animation are original LivingLayout work. The fitted Rain cap remains a hidden authoring guide and is excluded from this export. Preserve the following source/guide attribution. Resident V2 character source asset credits The anatomical base, morph data, fitted eyes, painted skin maps, eyebrows, eyelashes, shoe foundation, default skeleton and skin weights use MakeHuman core graphical assets, CC0 1.0. The skeleton and weights declare CC0 in their data files. No vendor program code is bundled into the game candidate. Source: https://github.com/makehumancommunity/makehuman Core license: https://github.com/makehumancommunity/makehuman/blob/master/LICENSE.md System pack: https://static.makehumancommunity.org/assets/assetpacks/makehuman_system_assets.html The shirt and trouser foundations are by Margaret Toigo / MRT, CC0, as declared in their .mhclo files. The resident has adapted fit, seams, surface detail, hardware and materials. The current rendered hairstyle is an original native Blender strand groom, with original guide-based game ribbons and an original rendered strand atlas. Its source files are resident_v2_groom.py, resident_v2_hair_cards.py and bake-resident-v2-hair-atlas.py. The following licensed alternatives remain hidden in the editable authoring file, and are not the active groom. The hidden "elvs_short_daisy_hair" candidate is by Elvaerwyn, shared under Creative Commons Attribution 4.0. Source: https://www.makehumancommunity.org/node/1860 Pack: https://static.makehumancommunity.org/assets/assetpacks/hair02.html License: https://creativecommons.org/licenses/by/4.0/ Changes: fitted to the resident's head, lengthened ends, reshaped waves and silhouette, changed chestnut color and Blender material treatment. The hidden elvs_inverted_curly_bob candidate and unselected elvs_wavy_bob reference are also by Elvaerwyn under the same license. The inverted bob was fitted, lengthened and recolored during evaluation. They are not part of the current rendered resident. Keep this attribution with any shared model or rendered image. If the adapted hair enters the game, include its credit and license link in the game's user-visible credits. The internal V2 GLB uses the original groom-derived cards, excludes the licensed hair candidates, and is not in the live catalog. Internal hairstyle construction study — not approved production art. Hair crown adapted from Rain Rig (CC) Blender Foundation | studio.blender.org Source: https://studio.blender.org/characters/rain/v3/ License: Creative Commons Attribution 4.0 International https://creativecommons.org/licenses/by/4.0/ Changes: crown fitted to resident dimensions, compressed at the top and recessed at the hairline; shader replaced with portable PBR retaining the painted diffuse atlas. The reference front curl is hidden and not exported. Original LivingLayout shoulder waves, curtain layers, strand veils, shaping, baked finish and strand opacity atlas. No Blender Studio embedded scripts were enabled or executed. Resident body, garment and other source credits remain recorded in character-production/source/vendor/makehuman/V2-ASSET-CREDITS.txt.